![]() Some examples of models i've made using this exporter for two vanilla 1. Use Blockbench to set position/scale/rotate on player model The repo contains two basic blender file export examples.Įxport objects + auto generate texture using this exporter json models are highly restrictive, the blender scene/objects to be exported must also follow very specific restrictions. As there are different variants of some blocks, block states are. Block models are used to depict all the blocks in the game, whereas item models are used to display the items in the players, hand, on their head (helmets and hats), on the ground, in the inventory, in item frames, and on armor stands. Setting model position/scale/rotate on the player modelĪuto-create material during import and link to texture file (must add material + texture manually after importing)Ĭheck the README in the github repo for specific details and restrictions on blender workflow. This page details the mechanics and specifications of models and their uses in resource packs. Primitives for 8-,16-sided cylinders (solid + hollow) Recenter/rescale to fit max Minecraft model volume ![]() Git clone or copy this repository into your Blender scripts/addons or custom scripts folder.Įnable in Edit > Preferences > Add-ons (search for Minecraft JSON Import/Export)Ĭan auto-generate texture from solid material colors The exporter is the main focus with more features/options This is a Blender plugin I made for import/export of vanilla minecraft. Two models i made for a server, vanilla armor stand head models, no mods
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